/**
 * 
 */
package game.rwalk.utility;

/**
 * @author sk8erboi
 *
 */
public class Constants {
	
	//define time update game in miliseconds
	public static final int DELAY = 30;
	
	//define width, height of cell
	public static final int WIDTH_CELL = 80;
	public static final int HEIGHT_CELL = 50;
	
	//define amount of cell in row, amount of row in carousel
	public static final int NUMBER_CELL = 3;
	public static final int NUMBER_ROW = 6;
	
	//define top, left of cell
	public static final int TOP_CELL = 0;
	public static final int LEFT_CELL = 0;
	
	//define base speed of motion carousel
	public static final int BASE_SPEED = 2;
	
	//define dimesions of field of main game
	public static final int STATUS_GAME_WIDTH = 130;
	public static final int BLUR_GAME_HEIGHT = 50;
	public static final int MARGIN_WIDTH = 40;
	public static final int DISPLAY_WIDTH = 320;
	public static final int DISPLAY_HEIGHT = 430;
	
	//define dimensions of field of select color screen
	public static final int SC_MARGIN_TOP = 15;
	public static final int SC_PADDING = 10;
	
	public static final int SC_LABEL_WIDTH = 227;
	public static final int SC_LABEL_HEIGHT = 75;
	
	public static final int SC_BOARD_WIDTH = 280;
	public static final int SC_BOARD_HEIGHT = 90;
	
	public static final int SC_CELL_LEFT = 10;
	public static final int SC_MARGIN_LEFT = (Constants.DISPLAY_WIDTH - Constants.SC_BOARD_WIDTH)/2;
	public static final int SC_BOARD_MARGIN_TOP = (SC_BOARD_HEIGHT - HEIGHT_CELL)/2;
	public static final int SC_BOARD_MARGIN_LEFT = SC_MARGIN_LEFT + (SC_BOARD_WIDTH - 3*WIDTH_CELL - 2*SC_CELL_LEFT)/2;
	
	//defin dimensions of field of status game screen
	public static final int SG_MARGIN_TOP = 10;
	public static final int SG_MARGIN_LEFT = 0;
	public static final int SG_MENU_MLEFT = 240;
	public static final int SG_MENU_MTOP = 50;
	public static final int SG_PADDING_TOP = 10;
	public static final int SG_PADDING_LEFT = 15;
	public static final int SCORE_HEIGHT = 43;
	public static final int SCORE_WIDTH = 75;
	public static final int MISS_WIDTH = 73;
	
	//define dimensions of field of select player
	public static final int SP_TEXT_MARGIN_TOP = 130;
	public static final int SP_MARGIN_LEFT = 60;
	public static final int SP_PADDING = 10;
	
	public static final int POINT = 10;
}
